
Harawe
Current version: Game Jam Prototype
Harawe is still in early development. This build represents the first playable version of the core game.
Every step changes the labyrinth.
Harawe is a turn-based puzzle roguelike where every move changes the maze around you.
Find the key. Reach the door. Sounds simple, except the path you see now may not exist by the time you get there.
Plan ahead, adapt when things go wrong, and see how far you can make it before the labyrinth traps you.
How Harawe Works
Every Move Changes the Board
Each step shifts the labyrinth. Paths connect, disconnect, and change as you move through the chamber.
You're not solving the board you see, you're solving the board it's going to become.

Find the Key. Reach the Door.
Reaching the exit isn't enough. First you need the key and the easiest route there might leave you with a terrible path back out.

Bend the Labyrinth
Five replacement tiles let you manipulate the board when your route falls apart but use them too early and you may need them later. You'll have a chance to refill your bag every 5 levels....for a cost.

How Far Can You Go?
Escape one chamber and another waits for you. Chambers are procedurally generated and grow more difficult as your run continues, giving you a new labyrinth to untangle every time you play.
Features
- Turn-based puzzle gameplay
- A shifting labyrinth where every move matters
- Procedurally generated chambers
- Limited actions for manipulating the board
- Increasing difficulty as your run progresses
- Short, replayable runs with a different puzzle every time
- Run streaks and shareable seeds
| Published | 20 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | BarnodDev |
| Genre | Puzzle |
| Made with | Unity |
| Tags | Dungeon Crawler, Pixel Art, Procedural Generation, Roguelike, Short, Singleplayer, Turn-based |
| Average session | A few minutes |
| Languages | English |
| Content | No generative AI was used |





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